• Interactive and Digital Media for Education in Virtual Learning Environments, March/2011

Interactive and Digital Media for Education in Virtual Learning Environments, March/2011

Author(s) Edited by Cai Yiyu (Nanyang Technological University, Republic of Singapore)
ISBN10 1616688440
ISBN13 9781616688448
Format Hardcover
Pages 156
Year Publish 2011 March

Synopsis

Rapid globalization has called for a profound change in educational methodology, as well as the innovative use of new educational technology. Grounded in sound pedagogy, supported by solid research methodology, and with inter-/multi-discipline background, this book provides an integrated view on this paradigm shift for education. The emphasis of this book is placed on the research on innovative tools and approaches, and development of new learning environments to create new knowledge that could potentially transform teaching and learning.

Contents:

Chapter 1 Possession, Profession, and Performance: Epistemological Considerations for Effective Game-Based Learming;pp. 1-18
(Yam San Chee, National Institute of Education, Nanyang Technological University, Singapore)

Chapter 2 Simulating a “Real” World or Playing a Game? Students Playing a Cots Game in the Science Classroom;pp. 19-33
Elisabet M. Nilsson and Gunilla Svingby, School of Education, Malmo University, Sweden)

Chapter 3 Deconstructing Learning Games as Fun, Educative and Realistic;pp. 35-50
(Thomas Duus Henriksen, The Danish School of Education, University of Aarhus, Denmark)

Chapter 4 Process Management Tools and Learning Management Systems – A Proactive Approach to E-Learning;pp. 51-70
(Karin Tweddell Levinsen, Institute of Curriculum Studies, Danish School of Education, Aarhus, Denmark)

Chapter 5 Understanding the Representational Dimension of Learning: The Implications of Interactivity, Immersion and Fidelity on the Development of Serious Games;pp. 71-90
(S. de Freitas and I. Dunwell, Serious Game Institute, UK)

Chapter 6 3D Visibility Analysis in Virtual Learning Environments and Interactive and Digital Media;pp. 91-110
(Arthur van Bilsen, Faculty of Technology, Delft University of Technology, The Netherlands)

Chapter 7 Mediated and Engaged Learning using COTS Video Games in ASD Special Education;pp. 111-128
(Norman Kiak Nam Kee and Noel Kok Hwee Chia, Nanyang Technical University, Singapore)

Chapter 8 The VR Classroom @ River Valley High School;pp. 129-139
(Ban Hoe Chow and Kah Lay So, River Valley High School, Republic of Singapore)

Chapter 9 The VR Elements of Geometry;pp. 141-147
(Gwee Hwee Ngee, Hwa Chong Institution, Republic of Singapore)